Concept Atlas
Preview: these Genesis lessons are still being reviewed and may change.
Twelve steps through Wataku Genesis. Each concept is a short animation, one sentence, a tiny interaction, and a puzzle.
1. The board and intersections
2. The armies and pieces
3. How a Genesis game starts
4. Pawn movement and captures
5. Bishop movement and captures
6. Other piece movements
7. Traverse
8. Connectivity and dormancy
9. Reserve deployment
10. King safety and check
11. Checkmate and other victory conditions
12. Practical tactics and strategy
- ThreatA threat is a move that will capture or check next turn unless the enemy answers it.Start →
- TempoTempo is a move's worth of time — make threats that force replies and you gain tempo.Start →
- InitiativeThe initiative is control of the game — you make threats and the enemy only reacts.Start →
- AttackAn attack aims force at the enemy kings, combining pieces so their defence cannot cover everything.Start →